Don't know what it is of late, but I have been filling in some of the gaps in my console collecting. I generally go after the stuff I know I want, but lately there have been a few dice rolls. Along with the dice rolls are a few good deals, and the collector in me sings while the gamer in me says "what the heck??"
First on the list is the Atari XEGS. The wha? Maybe you will recognize it with a picture.

Atari released this system in the mid 1980s. I remember seeing their super long line of consoles around that time. Despite the video game crash of a few years prior, Atari had the 2600, 5200, 7800, and XEGS on the shelf at Toys R Us. To a kid like me, it would seem like Atari was still the leader in home consoles at the time. I mean think about it - they had 4 systems! The XEGS fizzled into oblivion with the rest of Atari as the 1980s came to an end, but it had some interesting games. It was essentially an Atari computer "in disguise." While the Atari 5200 was also an Atari computer in disguise, the XEGS was a bit more obvious as it even had a keyboard. It played software for the Atari 400/800/XL computers as well as software developed for it. I didn't really ever consider this a console to pick up (actually...I practically forgot about it!) until I played it at the Houston Area Arcade Expo a few weeks ago. I may blog about some of the games later (I don't have many yet), but I thought I would give it a brief mention here.
Meanwhile, another system arrived this morning. Emphasis on morning. I got a call from Fedex to confirm my address at around 8:15 this morning. As I had only been asleep for 4 hours, this was not appreciated. I will spare you the details about the rest of my day.
This new console was none other than a Philips CDI. Yes. *THAT* Philips CDI. The one that is considered among the worst of all time and even got some Zelda and Mario games. What? Nintendo games on another console? Yeah. Long story short on this one was that Nintendo elected to NOT have Philips develop a CD add-on for the Super Nintendo. They did agree (a legal "sorry about that?") to allow Philips permission to use Nintendo characters in games for their system. We got Hotel Mario, Link: The Faces of Evil, Zelda: Wand of Gamelon, and Zelda's Adventure. The short story on this was "they all sucked," but sometimes one man's trash is another man's treasure. I wasn't hoping for that sort of stretch, but I finally had the opportunity to fire up one of these games to judge it for myself.
Yeahhhhh. So it had an FMV intro. Before you start thinking "holy grail of FMV just like Squaresoft in the 90s," think of this:

Now I know that you have probably seen that before and maybe watched the intro on youtube, but it feels really weird getting to play a game right after watching the video. That particular screenshot is from Wand of Gamelon. The Angry Video Game Nerd recently did a review of this game. The video was about 12 minutes long, and just about everything he said was true. I'll give you a short opinion on this game and why it is bad.
Generally when someone says "bad game," what do you think causes it to be bad? Monotony? Lack of an atmosphere? Hard difficulty? "This game has been done before a million times over" syndrome? Wand of Gamelon is a bad game, but because of the last thing I think about - control and interface.
You play as Zelda, and it is a sidescroller. It is difficult to control Zelda, position her on screen, attack, or do just about anything. This is more frustrating to me because it *seems* like this game could be pretty cool even with the cheesy cutscenes and voice acting. Up is jump, Down and Button 2 brings up your inventory (what the ..??), and Down also goes through doors. OOoh. Ouch. What if you are standing in front of a door and need to access your inventory? Well...you're probably going to walk through the door.
This game *begs* for a control scheme like Zelda 2 - both in controller responsiveness as well as button functionality. Use a button for jump! Use a secondary button (i.e. select or start) for menus!

When you kill an enemy, you get rupees (or rubies as they are called in this game). Sounds traditional, right? Yeah...except you have to stab the things with your sword in order to pick them up. Can you imagine having enemies coming from both directions, battling, and then all these rubies in the way that you are trying to stab while more enemies are attacking? I've seen videos of this stuff, but playing it gave me a whole new indication of the terrible controls. It almost begs for a *remake* if anything just to simply change up the control scheme.
No way they distribute this on the Wii download service. Nintendo's ambition stops at the gimmick (Wii, balance board, Wiimote, virtual console) alone.
Still - I am probably going to (deep breath) play through this game and beat it just to be able to say "Yes, I have a Philips CDI. Yes, I have Zelda: Wand of Gamelon. AND Yes, I have played through and completed the game."
Major geek points for that one.